ALEX_THOMAS

www.alexthomas.eu

alexthomas.no87@gmail.com

Sunday, 28 December 2014

2014 on to 2015


I don't tend to write on this blog but thought it might be cool to do a little update on how i feel like i developed this year and seal of the year ready for the new one. a little record for myself to look back on and keep track of my progress.

This year I've done a lot developing my design pipeline for my concept art this year. working on my first short film continuing on my game work with nineteen stone ninjas and other little jobs along the year. Everything pretty small but giving me a understanding of how things work. I've also been developing a lot of my own projects with matte painting and concept art. learning programs like maya and nuke a lot this year which has been fun. I'm close to posting up my matte painting show reel with a few shots in pretty soon.

I also push into areas that i haven't done much work in before like environment and vehicle design and now prefer it to character design. It just feel like they both have a lot more going to it in creating interesting shapes in them. It's also been interesting to see how this has been effecting my character design work too. For example learning about rhythm, contrast, small, medium and  large shapes in environment design in James Paick class last year and apply it repeatedly you start making connections on how this would work in a vehicles and characters. It might have seem obvious to some people but took me ages to figure out and get my head round. now its made design in to a game of playing with the rules of it. trying stuff and seeing where the rules can be broken.

In All 2014 I've felt like i've learnt a lot this year. Getting some really great crit's in September at Industry workshop in london really gave me a lot of focus. great to meet so many cool people too!

Going forward on 2015 i've still got some projects lined up with i'm working hard on developing up my indie game projects and push into bigger and bigger projects.

Programs wise i really want to get my head around 3D programs like maya to a higher degree and get into using zbrush too. it always looks alot of fun i need to get into using it. Im going to continue learning and developing my skills in nuke for film making learning more about camera projections and matte painting but i also want to start learning to roto with B splines. learning some basics on this would help me make more realistic mattes.

In All 2015 is going to be much like 2014 i just want to improve my art to be the best i can and have fun.




Thursday, 18 December 2014

Monday, 3 November 2014

Monday, 13 October 2014

update

few things







Thursday, 28 August 2014

Pod Racers

been making my own pods. love that n64 game.

Sci-fi matte paint

been working alot on trying to learn to apply my paintings lately. need to learn more tech.



https://vimeo.com/104611545

Nerf Gun redesign



cool little colab with my sister who's a tech artist making models.

Monday, 4 August 2014

Monday, 7 July 2014

'Terminally Happy' Short

Concept work for a short film directed by Adina Istrate. the brief was to create a dystopian world in which the only light is from huge light balloons. lot of fun to work on. final concept and final key frame. 




Studies and speed paintings

Been learning about disney wicked colours and doing lots of speed paintings recently. lots of fun.









Sunday, 8 June 2014

Print

experiment in print when i can. making ghostly figures.

Saturday, 7 June 2014

Jet Concepts



been practicing photobashing. i need get better at that.

studies and sketches














Monday, 19 May 2014

studies and comp













Lots more studies th last is a screen shot from my nuke comp that i did.